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Game Design

My Visual Communications class is doing a board game design project. I am struggling to come up with worthy concepts. A classmate found this great this great review of a book on the topic, and I was impressed enough to buy the book in PDF form.

The first bit of advice you get in the book is to maintain a childlike mind during the conceptualizing stage. I don't know if I have a childlike mode that I can shift into. Being a child was pretty awful for me, so I don't normally revisit that part of my life. But I am trying to keep a sense of fun. If I don't find my game concept fun, then nobody else will either.

Any advice from those of you who have designed games? (chadu, I am looking at you.)


Oct. 11th, 2011 11:06 pm (UTC)
If you want to keep it childlike, my suggestion would be a board game called "Wrigglers" where the players are earthworms trying to avoid obstacles around the board in order to make it to their goal, a garden compost heap. Hazards can include draw cards like, "A hard rain forces you to the surface to breath. Lose one turn waiting for the ground to dry out." Obstacles could include, "Cross a hot sidewalk" and "Hungry birds abound. Try to hide!" Bonuses might be "You find tasty offal -- your energy increases by 10!" and "The earth has been freshly turned making burrowing easier. Jump ahead two squares!" Not only do kids find worms fascinating, but the concept can include a good dose of subtle messages about the importance of the working with nature instead of against it, the importance of being good stewards of the earth, and how that even the smallest, weakest things (worms) have an important role to play in the cycle of life.

So yeah, go worms! :D

Edited at 2011-10-11 11:07 pm (UTC)
Oct. 12th, 2011 12:29 am (UTC)
Wow, Chris. Can I get it in writing that I can use that idea??? :)
Oct. 12th, 2011 12:52 am (UTC)
You have my approval to do anything you want with the idea that you don't charge money for. :)
Oct. 13th, 2011 02:28 am (UTC)
Thank you!



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