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Game Design

My Visual Communications class is doing a board game design project. I am struggling to come up with worthy concepts. A classmate found this great this great review of a book on the topic, and I was impressed enough to buy the book in PDF form.

The first bit of advice you get in the book is to maintain a childlike mind during the conceptualizing stage. I don't know if I have a childlike mode that I can shift into. Being a child was pretty awful for me, so I don't normally revisit that part of my life. But I am trying to keep a sense of fun. If I don't find my game concept fun, then nobody else will either.

Any advice from those of you who have designed games? (chadu, I am looking at you.)

Comments

jgcr
Oct. 11th, 2011 09:53 pm (UTC)
Like all good advice! Simple in theory, a bear in practice ...

For writing, I try to remind my internal editor that he will, indeed, have a time where he can lay waste to what I write, exterminating whole paragraphs like a editorial Conan the Barbarian.

But he has to wait his turn</>. Like in kindergarten. (maybe that's the childlike mind ...)
fenriss
Oct. 12th, 2011 12:25 am (UTC)
Well, they say "write drunk, edit sober". That's kinda similar. My internal editor is pretty brutal, and pushy. I have to tie her up and stuff a sock in her mouth, but I am trying!

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